The “all-weather” LARP will be relocated inside or possibly even canceled for “dangerous weather” — including flooding, hail, thunderstorms, lightning, tornadoes, downbursts, waterspouts, tropical cyclones, blizzards, snowstorms, ice storms, dust storms, wildfires, and extreme heat or extreme cold.
Weather charms and relocation spells are the responsibility of the LARP’s host for that day and should be cast by 9am on the day of a midday Summer LARP and by 10:30am on the day of an afternoon Spring, Fall, or Winter LARP.
Any location change or cancelation should be announced via our Discord server.
On the Complexity of Weather Scrying
If you ever find yourself in strong disagreement about the host’s weather scrying, you should feel free to post a counter offer. Just say, “We’re going to insert location here instead, does anyone want to join us there?”
If a counter-offer is posted, you should assume the group will split in two.
(So don’t ask, “I’m confused, where is the group going to meet?” Instead, choose which location you prefer and go there. However, it would be a kindness to also say where you are going to give both hosts a sense of who and how many.)