While the story for this LARP is continually evolving and is written cooperatively by all players, in order to facilitate the setting of the day’s plans, the LARP elects a Storyteller for the day. To give the Storyteller plenty of time to prepare, the LARPers aim to make this selection for the following week during the Council Gathering.
It is the responsibility of the Storyteller to …
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- respect the history of the LARP’s ever-evolving story
- incorporate the day’ plot into the LARP’s overarching storyline and the multidimensional Realm of Dragonwood
- listen to and consider everyone’s ideas
It is the privilege of the Storyteller to …
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- choose where and when the LARP begins within our fictional world of Dragonwood
- choose the minions set upon the group by Lord Maul
- …or to allow the group to slip in unnoticed and unchallenged
- set the mission to be accomplished
- establish what is happening in the story at the start of the LARP
- including which characters are doing what
- to declare the start of the LARP after the council gathering, by shouting, “It’s a good day to die … and by revived!”
It is the honor of all LARPers to follow the lead of the Storyteller.
If there are challengers for the role of Storyteller, a brutal rock-paper-scissors battle will commence. The count will be “rock, paper, scissors, shoot” with the warriors’ choice made on “shoot” and the victory going to the winner of two out of three battles. An evenly matched battle will trigger sudden-death rounds until a victor is found.
Should the elected Storyteller be ambushed on the way to the LARP, the group will swiftly appoint a Deputy Storyteller.