Story Synopsis for Fall LARP #1

A trouble brewing across a number of universes, worlds in peril, a group of people all alien from one another, different almost entirely, linked only in where they have arrived.

  • A powerful wandering Wish Granter,
  • a Thief with his past left behind but his skill still readily used,
  • a Tinkerer from of a world of steam and industry,
  • an Incarnate of the Elemental Force of Cold,
  • an Explorer from the diverse world of Atlantis,
  • an Astronaut from beyond the grave,
  • a Nature Guide of great power however small will,
  • a Man devoid of moral and sanity striving for outer perfection among the stars,
  • Wanderer, learner of the universe, and claimed chemist, cursed to remain outside of time.

All brought by a device of some form, fueled by energies unknown, that is creating havoc, disrupting the balance. Our strangers find themselves in a crack, a rift where each of their worlds meets.

The Chemist, claiming to have some understanding, round up the assembly of newcomers. The unknown heroes set out to seek answers, beginning an exploration of investigation of the fantastical world of magic the gentleman Thief originated.


A reminder for LARPers to please take a moment to say a little about your character on our Discord LARP server in the #larp-character so we can all better understand who we each are and how we all arrived in Dragonwood.

Fade

Abilities and strengths: A wisp if black smoke is the wind, manifesting itself as many different people, all of which are as real as if the mysterious spirit had not brought them here…

Flaws and weaknesses: Every different character manifested has a different weakness, such as the photographer’s total ineptitude at combat.

Species and homeworld: Not applicable as the Faded One is not a biological, mechanical, or etherial consciousness; the Faded One is the beginning of all worlds, and the end of the cycle of time

Appearance: Changes according to its manifestation, but in its true form, it appears as a roiling black cloud larger than the multiverse.

Occupation or calling: To see, and understand what it’s creators could not.

Skills: Changes with each manifestation.

Demeanor, mannerisms, and quirks: The Personality of each character changes, but although the Faded One may seem whimsical at times, its every action is one step closer to its ultimate goal.

Psychology, personality or motivations: If you knew this, you would cry even as your mind broke apart.

Background or origin story: This was explained if you read the rest of the entry.

Relationships to other characters: Utterly indifferent, as they are ants under its foot, but it still depends on them more than it yet realizes.

Reason for being in the realm: Hah, read the rest.

Lord Grimfang

Abilities and strengths: Lord Grimfang is a powerful blood mage and can use his vampiric abilities which include healing himself when he damages targets with some forms of blood magic. He can also assume a mist form at will and see auras.

Flaws and weaknesses: He does not like fire, stakes, and dwarves.

Species and homeworld: He is a human Vampire Lord. He lives in Castle Volkihar, off the northwest coast of Haafingar.

Appearance: Lord Grimfang is 6.66 feet tall with very pale skin and yellow snakelike eyes. His hair is long and fabulous. He is over 400 years old.

Occupation or calling: He is a hunter and taskmaster for Lord Harkon.

Skills: Lord Grimfang can utilize powerful blood magic and can charm anyone not in combat into allowing him to feed off them which fully heals him and fuels even more powerful blood magic, such as Invisibility and Soul Siphon. He has a sword that heals him one limb for every successful hit.

Demeanor, mannerisms, and quirks: He is cold and does not seem to have a sense of humor.

Psychology, personality or motivations: Lord Grimfang does not like humans, especially the Dawngaurd, an order of vampire hunters. He does follow a form of honor for he despises traitors and those of impure blood.

Background or origin story: Grimfang lived in a small town for twenty-three years. Everything was peaceful, but then everything changed when the vampires attacked. He was bitten and was taken back to the Castle where he eventually became a vampire lord.

Relationships to other characters: He may know a few people. Afterall he is over 400 years old.

Reason for being in the realm: He has come because a Dawngaurd assassin is here and he wants to be rid of them before they cause any trouble.

Zaroth Edlon

Abilities and strengths: Zaroth Edlon can shift planes and cast spells.

Flaws and weaknesses: Zaroth Edlon is extra weak to necrotic damage

Species and homeworld: Zaroth Edlon is Dragonborn from Tiamat’s layer of the Abyss.

Appearance: Zaroth Edlon wears a black cloak and is as tall as his player, weighing 102 pounds. He is covered with golden scales and is 5 QinTinJillion turns old.

Backstory: Nomad.

Occupation or calling: Wizard.

Skills: Zaroth Edlon can conjure limited invisibility

Demeanor, mannerisms, and quirks: Zaroth Edlon changes trust when in peril.

Psychology, personality or motivations: Zaroth Edlon is helpful, but there is nothing he would risk his life for. He fears death. He has no moral code. He regrets nothing. He wishes to achieve nothing. He has no obligations to fulfill. He is not cursed, nor is he a traitor. He does not suffer from amnesia.

Relationships to other characters: He knows no one.

Reason for being in Dragonwood: Zaroth Edlon was chased here by evil reflections of himself.